How to calculate angular (phase) average
Formula deduction when dealing with average of wrapping-range values such as angles.
Formula deduction when dealing with average of wrapping-range values such as angles.
Five algorithms that describe relationships between planes, lines and points in 3D. All applied within CAD development environment.
Some previous tutorials combined into a single example; applicable in CAD-like environment.
By using OpenSceneGraph and GLSL shader, this code snippet demonstrates how to draw a Bezier line from the given control points. It works as well in 3D space...
An example of a geometry shader that allows to display the thicker and smoother lines than of a default OpenGL’s line strip implementation.
Using the math of skew lines geometry to be able to select line segments by clicking next to the line segment
A tutorial which demonstrates how to re-define your own entity (edge, or line segment) selector based on osgUtil::LineSegmentIntersector.
How to make OpenSceneGraph to find intersections between mouse’s ray cast and a user-defined types that do not have a drawable representation.
Formula deduction when dealing with average of wrapping-range values such as angles.
An update blog on my recently implemented library for path fitting that uses C++11 and OpenSceneGraph (for visualization)
How to incorporate Qt3D C++ code using CMake.
API documentation with Doxygen and CMake get started, the minimal setup.
Download, compilation and OSG library installation; management of environment variables on Windows.
A minimal CMake file that allows to set up a development environment to use with both OSG and Qt libraries. A running example of a minimal scene graph within...
A continuation post on continuous integration - this time for defect search in your codes.
API documentation with Doxygen and CMake get started, the minimal setup.
By using OpenSceneGraph and GLSL shader, this code snippet demonstrates a simplest way to add a fog effect to your geometries by diluting geometry’s color in...
By using OpenSceneGraph and GLSL shader, this code snippet demonstrates how to draw a Bezier line from the given control points. It works as well in 3D space...
An example of a geometry shader that allows to display the thicker and smoother lines than of a default OpenGL’s line strip implementation.
A self content OSG code snippet that demonstrates how to get the OpenGL version with some explanations.
Detailed steps to download, compile and install the library; management of environment variables and example compilation.
The tutorial demonstrates how to quickly assemble a stand-alone binary with the list of potentially necessary dll files so that the binary can run on another...
Download, compilation and OSG library installation; management of environment variables on Windows.
By using OpenSceneGraph and GLSL shader, this code snippet demonstrates a simplest way to add a fog effect to your geometries by diluting geometry’s color in...
By using OpenSceneGraph and GLSL shader, this code snippet demonstrates how to draw a Bezier line from the given control points. It works as well in 3D space...
A self content OSG code snippet that demonstrates how to get the OpenGL version with some explanations.
Targeted towards high- & low- resolution monitor combination on Windows, and other high-resolution monitor platforms - using scaling by hand for OpenScen...
Five algorithms that describe relationships between planes, lines and points in 3D. All applied within CAD development environment.
Some previous tutorials combined into a single example; applicable in CAD-like environment.
By using OpenSceneGraph and GLSL shader, this code snippet demonstrates a simplest way to add a fog effect to your geometries by diluting geometry’s color in...
By using OpenSceneGraph and GLSL shader, this code snippet demonstrates how to draw a Bezier line from the given control points. It works as well in 3D space...
An update blog on my recently implemented library for path fitting that uses C++11 and OpenSceneGraph (for visualization)
An example of a geometry shader that allows to display the thicker and smoother lines than of a default OpenGL’s line strip implementation.
A continuation post on continuous integration - this time for defect search in your codes.
A self content OSG code snippet that demonstrates how to get the OpenGL version with some explanations.
How to integrate test automation into one of your github repositories, where code is based on Qt and OpenSceneGraph libraries.
Targeted towards high- & low- resolution monitor combination on Windows, and other high-resolution monitor platforms - using scaling by hand for OpenScen...
Using the math of skew lines geometry to be able to select line segments by clicking next to the line segment
The tutorial demonstrates how to quickly assemble a stand-alone binary with the list of potentially necessary dll files so that the binary can run on another...
Download, compilation and OSG library installation; management of environment variables on Windows.
How to perform scaling, rotation, flip and relocation of a texture-represented photograph
A tutorial which demonstrates how to re-define your own entity (edge, or line segment) selector based on osgUtil::LineSegmentIntersector.
How to make OpenSceneGraph to find intersections between mouse’s ray cast and a user-defined types that do not have a drawable representation.
Demonstration on how to trigger OpenSceneGraph events from a Qt widget on example of mouse pressed button.
A minimal CMake file that allows to set up a development environment to use with both OSG and Qt libraries. A running example of a minimal scene graph within...
Detailed steps to download, compile and install the library; management of environment variables and example compilation.
How to incorporate Qt3D C++ code using CMake.
A continuation post on continuous integration - this time for defect search in your codes.
Given a widget of type QTreeWidget/QListWidget, we want to be able to simulate a mouse click event on one of the items, or a button within one of the items.
Targeted towards high- & low- resolution monitor combination on Windows, and other high-resolution monitor platforms - using scaling by hand for OpenScen...
How to get notification and then send a signal on drag-and-drop event of QTreeWidget.
The tutorial demonstrates how to quickly assemble a stand-alone binary with the list of potentially necessary dll files so that the binary can run on another...
Demonstration on how to trigger OpenSceneGraph events from a Qt widget on example of mouse pressed button.
A minimal CMake file that allows to set up a development environment to use with both OSG and Qt libraries. A running example of a minimal scene graph within...
A continuation post on continuous integration - this time for defect search in your codes.
How to integrate test automation into one of your github repositories, where code is based on Qt and OpenSceneGraph libraries.
A continuation post on continuous integration - this time for defect search in your codes.
How to integrate test automation into one of your github repositories, where code is based on Qt and OpenSceneGraph libraries.
An update blog on my recently implemented library for path fitting that uses C++11 and OpenSceneGraph (for visualization)