Posts by Year

2018

2017

Resolutions 2017

3 minute read

Conclusions of past year, resolutions and planning for the year 2017

2016

GLSL shader for fog imitation

5 minute read

By using OpenSceneGraph and GLSL shader, this code snippet demonstrates a simplest way to add a fog effect to your geometries by diluting geometry’s color in...

Resolutions 2016

7 minute read

Conclusions of past year, resolutions and planning for the year 2016

2015